DIPLOMA in E-Media (Gaming)

OBJECTIVE

To equip students with essential and practical knowledge and mind-skills, with disciplines of media technologies, game design, business, business communication and team work. Graduates will have the competency to work as game software developers, graphic designers, visual communicators, new media designers, desktop publishing artists, visual media producers, digital artists, web-site designers, marketing specialists in game and creative design areas.


Career Opportunities

CITECH's Diploma in E-Media(Gaming) offers students opportunities to work in the game industry. Graduates will assume roles such as:

  • Digital Content Creators
  • Game Designers
  • Game Developers
  • Game Project Managers
  • Level Designers

Who Can Apply?

Academic:

  • Student must have minimum age of 17 years old with GCE ‘O’ Level, SPM or equivalent or
  • Mature applicants of 25 years of age with minimum of 2 years of working experience.
  • Other qualifications will be evaluated on a case-by-case basis.

English Requirements:

If English is not your first language you are also required to provide evidence of your English language skills as listed below.

  • Min. English IELTS 5.5 or equivalent
  • Other qualifications will be evaluated on a case-by-case basis

Duration
2 Years(Full Time)

Intakes
November, June

Course Schedules
1 November 2011 - 31 October 2013
4 June 2012 - 31 May 2014

 
Certificate Awarding Body
 
This diploma is awarded by Chartered Institute of Technology.
 
Name of Award
 
Diploma in E-Media (Gaming).
 
Course Structure

Year 1 Stage 1

Module Code

Module Name

DMIF 111

Digital Graphics

DMIF 113

Web Authoring

COMM 211

Business Communication I


Year 1 Stage 2

Module Code

Module Name

DMIF 112

Web Animation

COMM 221

Business Communication II

MTPL 311

Marketing Fundamentals


Year 1 Stage 3

Module Code

Module Name

ICIS 203

Object-Oriented Analysis and Design

ICPR 211

Discrete Mathematical Structure

DMGD 122

Game Platforms and Technologies


Year 2 Stage 4

Module Code

Module Name

DMGD 123

Principles of Game Design

DMMT 121

Video in Mutimedia

DMMT 211

Multimedia Authoring


Year 2 Stage 5

Module Code

Module Name

DMGD 212

Games Engines

ICPR 212

Introduction to Computer Programming

ICPR 222

Java Programming


Year 2 Stage 6

Module Code

Module Name

DM3D 221

3D Modelling

DM3D 223

3D Environment

DM3D 222

3D Animation

 
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Modules


DMIF 111 Digital Graphics
Level: Diploma
Year: 1
Stage: 1
  • To provide students with the knowledge and understanding of digital graphical file formats
  • To provide skills and practical experience in the sourcing and the production of digital graphics
  • To provide students with the skills and practical experience in the use of an image/photo manipulation software application
  • To produce a digital graphic
  • To save the graphic in a suitable format
  • To evaluate the digital graphic

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DMIF 113 Web Authoring
Level: Diploma
Year: 1
Stage: 1
  • This unit provides knowledge, skills, understanding and practical experience for learners in authoring for the World Wide Web.
  • Learners will understand the concepts and terminology related to Web Authoring. They will learn the basics of Web site design and the tools and features of Web Authoring software.

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COMM 211 Business Communication I
Level: Diploma
Year: 1
Stage: 1
  • In this course, you will learn to thrive in today's fast-paced business environment. In the context of solving realistic business case problems, you will learn how to deliver a wide range of business documents, e-mails, and oral presentations. In the process, you will use technology to communicate effectively, address the needs of diverse audiences, and consider the ethical implications of your communication practices

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DMIF 112 Web Animation
Level: Diploma
Year: 1
Stage: 2
  • To provide students with the knowledge of vector based animation, and vector based animation on the Web.
  • To provide students with practical experience to use a vector based animation software.
  • To provide students with knowledge and practical skills to produce complex animations.
  • To provide students with skills to create special effects and publish animations files on the web.
  • To provide students with knowledge to plan and create an Animated Website.

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COMM 221 Business Communication II
Level: Diploma
Year: 1
Stage: 2
  • In this course, you will learn to thrive in today's fast-paced business environment. In the context of solving realistic business case problems, you will learn how to deliver a wide range of business documents, e-mails, and oral presentations. In the process, you will use technology to communicate effectively, address the needs of diverse audiences, and consider the ethical implications of your communication practices

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MTPL 311 Marketing Fundamentals
Level: Diploma
Year: 1
Stage: 2
  • To provide students with an appreciation of the development of marketing and its changing role within a variety of organisations
  • To provide students with an awareness and consideration of the various tools of the marketer and an evaluation of their strengths and weaknesses
  • To ensure students are able to recognise the impact achievable through modifying the marketing mix for (re)positioning the product and service offerings
  • To introduce students to the importance of planning in the management of the marketing activity
  • To develop an awareness and understanding of the impact of information technology on the marketing mix decisions
  • To enable students to realise the importance of customers and their behaviour relating to marketing decisions

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ICIS 203 Object-Oriented Analysis and Design
Level: Diploma
Year: 1
Stage: 3
  • This course is intended to give students a solid foundation in systems analysis and design using an object-oriented approach.
  • This new approach has been widely recognized as the future of the analysis and design market by students and instructors.
  • The text integrates two running cases using the Rocky Mountain Outfitters Corporation and Reliable Pharmaceuticals for students to present and apply business concepts.
  • In addition, students will learn "Best Practices", which are highlighted throughout each chapter to give students concrete examples of what concepts to apply in a business environment.

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ICPR 211 Discrete Mathematical Structure
Level: Diploma
Year: 1
Stage: 3
  • In this course, we learn how theory and applications complement each other. 
  • Motivate proofs by presenting examples to show their relevance to the concept.
  • Present proofs, we show how proofs are constructed. 
  • Algorithms – first show how the algorithm works, then formally present the algorithm.
  • Provide a rich collection of exercises for each chapter, including a set of programming exercises.

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DMGD 122 Game Platforms and Technologies
Level: Diploma
Year: 1
Stage: 3
  • To provide students with the knowledge and understanding of game platforms
  • To provide students with the knowledge of the hardware capabilities of game platforms
  • To provide students with the knowledge of the software capabilities of game platforms

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DMGD 123 Principles of Game Design
Level: Diploma
Year: 2
Stage: 4
  • To provide students with the knowledge and understanding of the design features of a successful game
  • To provide students with the knowledge and understanding of  the underlying principles of game design
  • To write a design proposal for a game element
  • To evaluate the proposal

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DMMT 121 Video in Multimedia
Level: Diploma
Year: 2
Stage: 4
  • To provide students with the knowledge and understanding of video in multimedia
  • To provide students with the knowledge and understanding of video editing
  • To provide students with the skills and practical experience in the use of a digital video editing software application
  • To produce edited digital video
  • To apply edited video to a multimedia product
  • To evaluate the digital video material

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DMMT 211 Multimedia Authoring
Level: Diploma
Year: 2
Stage: 4
  • To provide students with the knowledge and understanding of the capabilities of multimedia authoring
  • To provide students with the knowledge and understanding of the concepts, principles and limitations of multimedia authoring
  • To provide students with the skills and practical experience in the use of a multimedia authoring software application
  • To produce a multimedia presentation to a specification
  • Prepare the presentation for distribution
  • To evaluate the presentation

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DMGD 212 Games Engines
Level: Diploma
Year: 2
Stage: 5
  • To provide students with the knowledge and understanding of the types of game engines
  • To provide students with the knowledge and understanding of the features of game engines
  • To provide students with the knowledge and understanding of how games engines are used to create games
  • To provide skills and practical experience in the production of game elements using game engines
  • To produce a game element using a game engine
  • To evaluate the game element

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ICPR 212 Introduction to Computer Programming
Level: Diploma
Year: 2
Stage: 5
  • To introduce students to programming concepts and prepare them to develop business software
  • To give students the knowledge to carry out Object-Oriented Design: the mapping of an Object-Oriented Analysis onto the implementation features of a specific programming language
  • To give students an understanding of what is required to use an Object-Oriented programming language to implement an Object-Oriented Design and produce solutions to stated programming problems
  • To give students knowledge and experience in collecting, interpreting and using software metrics concerning programme size, construction duration and defect induction
  • To provide students with the knowledge needed to design a testing strategy with appropriate data, and the understanding to interpret competently the results
  • To give students the knowledge to follow 'good practise' structured programming techniques
  • To provide students with the skills to apply the programming techniques learned through the given language

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ICPR 222 Java Programming
Level: Diploma
Year: 2
Stage: 5
  • To introduce students to the Java programming language
  • To provide students with a working knowledge of how to apply programming principles
  • To ensure compare Java with another programming language

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DM3D 221 3D Modelling
Level: Diploma
Year: 2
Stage: 6
  • To provide students with the knowledge and understanding of the concepts, principles and limitations of 3D modelling
  • To provide students with the knowledge and understanding of the capabilities of 3D modelling
  • To provide students with the skills and practical experience in the use of a 3D modelling software application
  • To produce a 3D Model to a specification
  • To evaluate the 3D Model

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DM3D 223 3D Environment
Level: Diploma
Year: 2
Stage: 6
  • To provide students with the knowledge and understanding of the Concepts, Principles and Limitations of 3D environments
  • To provide students with the knowledge and understanding of the capabilities of 3D environments
  • To provide students with the skills and practical experience in the use of a 3D environments software application
  • To produce a 3D environment to a specification
  • To evaluate the 3D environment

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DM3D 222 3D Animation
Level: Diploma
Year: 2
Stage: 6
  • To provide students with the knowledge and understanding of the concepts, principles and limitations of 3D animation
  • To provide students with the knowledge and understanding of the capabilities of 3D animation
  • To provide students with the skills and practical experience in the use of a 3D animation software application
  • To produce a 3D animation to a specification
  • To evaluate the 3D animation

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Mode of Assessment
 
Each module is assessed by academic work comprising of a mixed of assignments, tests, presentation, projects and final written examination as determined by the course outline. The assessment criterion varies from module to module.
 
Learning and Teaching Strategies
 
Every modules are delivered via lectures, PowerPoint presentations, tutorials, and individual assistance as required.
 
Our courses are generally conducted on a modular basis.
 
Graduation Requirements
 
On successful completion of the Diploma program, students will be able to receive a certificate in Diploma in their respective area of course. This certificate is awarded by Chartered Institute of Technology.
 
Upon successful completion of this Diploma program, students will be able to progress their study to the Postgraduate Diploma program or External Degree courses accordingly.
 

Student must achieve an overall mark score of minimum 50% for all the modules in order to graduate with the respective award.

The grades for awards of respective course are as follows:
No. Marks Grade Grade Description
1. 80% and above A Very Good
2. 70% to 79% B Credit
3. 60% to 69% C Good Pass
4. 50% to 59% D Pass
5. 0% to 49% F Fail
6. 50% P Re-Sit Pass
 
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